Let's Take a Peek at 5 most Frequent mistakes in escape rooms Design or experience, that can ruin it for visitors! We will not be listing them in any particular sequence , as they are (quite) bad for escape room encounter, and it really depends to what extent they appear in the room.


Poor puzzles design can signify many things and could be present Within an escape room in various forms. The final result is usually similar -- the customer is confused, annoyed and uncertain what the heck just happened.

· Reusing the identical information or hints for over 1 puzzle can be really confusing for visitors. When you figure out that you shouldn't only figure out what book to use in a puzzle from a group of pieces of paper you found scattered all around the room, but also who's the murderer, what's his shoe size and what he had for breakfast last January, which is the password for his computer account (yes, I'm exaggerating:-RRB-), it renders far from a fantastic impression.

· Involving props which shouldn't be moved. That is probably only the worst mystery design flaw on the market. Of course players will touch and move everything from the area -- it's part of the experience and what they're used to do. If them moving props in the room makes a puzzle unsolvable (without hints), it is just poor design.

· (also well) hidden things can be really annoying. We visited a room where we could not find the initial key for almost 15 minutes -- and we weren't even the only ones, when talking to the owner, he said majority of visitors have problems with that. To make matters worse, finding things was a big part of the rest of the video game too -- and was there due to the shortage of real puzzles.

· Non-working puzzles is the risk that becomes higher and higher when more technology is utilized in the puzzles. It isn't really restricted to the high tech puzzles however , it can happen with padlocks and very low tech puzzles aswell. Technologically advanced puzzles can be great, and will really boost the"wow" factor of this room. However, when something goes wrong, it's only a bad experience.


Introduction and the debriefing may not be a Part of the room itself, but it's surely part of the escape room encounter. A good introduction and debriefing can turn a good escape room into an awesome one -- and it works both ways. A bad debut and debriefing can truly harm the overall experience when visiting an escape room. No matter how good the room is, it can only feel like something is missing when you're immediately asked to pay and leave after you resolve it.

As poor introductions go, we have seen all kinds -- from room master only reading the directions from a bit of newspaper to not even mentioning the narrative of the room.

It's even easier to Pinpoint a bad debriefing -- and people aren't hard to find. To be completely honest, we have probably had more mediocre or poor debriefings overall, compared to the really great ones. Way too many times it happens, that you're only escorted outside of the room back into the entrance hall, requested to cover, possibly given a chance to get a photo or a few minutes of conversation, and then asked to leave (or simply stand there awkwardly).

The few awesome debriefings we have had included Going through the space again, answering any questions that you may have, commenting and minding the puzzles, maybe explaining a little more how some puzzles are joined to the story of the room. Some rooms also provide refreshments after the room was completed, that is not crucial but it surely does not hurt.

Whatever The reason might be -- some room simply use it to cover up the absence of actual puzzles and extend your escape room encounter, some may overdo the narrative components -- some escape rooms just contain waaaay to many distractions. We have had rather a bad experience in one of"solve the crime" genre escape room. A normal detective office, with heaps, and I mean, LOADS of paperwork, images, notes all across the area. Not only does it require a very long time to make it through all them, it turned out they were of very little worth to us in the end. Many rooms solve the problem with a particular markers which are used for things which are not a part of the video game. Though it has a bit of a negative impact on immersion, it is great for preventing individuals from wasting their time on regions of the scenery.

Tick, When it comes to preparing the space, there is no room for sloppiness. All the puzzles must be reset, each of the locks secured, all the keys in the ideal places. We've had it happen a couple of times that some locks were not locked -- mostly even the vital locks such more info as the doors to another room. Whenever you're politely asked that you go back to the first room because the doors were not supposed to be opened yet (and that they will let you know as soon as you can visit the second area ), it only demolishes the immersion.

Timing Hints properly may have a fantastic impact on escape room encounter. Knowledgeable groups perhaps do not even need tips, but when it comes to novices and people with a couple rooms under their belt, hints are still an important part of their expertise. Give hints too late, and they will not have the ability to address the room in time , not a fantastic option.

In one Room, we had been given signs before we can even attempt anything -- and they lead us from this space in about 40 minutes, with multiple hints one following another.


In our view, that the Perfect hint system ought to aid a group come from this space just in time, or in a couple of minutes.

These five are the most Typical mistakes we came across in escape rooms. Most of Them could be easily avoided -- and it is really worth It, as it'll tremendously increase the customer's satisfaction. What about you personally? Do you want to add something, make a comment about something? Let us know in the comments!

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